GLOOMTALE
Every shadow hides a story
A first-person psychological horror experience. Chapter One arriving 2026.
DARKNESS
AS ANTAGONIST
GloomTale is a first-person psychological horror game set inside a decaying coastal estate in Maine. You arrive as an archivist. You leave — if you leave — as something changed.
The game is structured in chapters. Each chapter deepens the mystery, introduces new mechanics, and strips another layer of safety from the player. There are no guns. There is no combat. There is only understanding — and what understanding costs you.
Built by a solo developer over two years of quiet obsession, GloomTale is a love letter to the horror that lingers: the kind that arrives slowly, sits beside you, and never quite leaves.
Psychological Horror
Fear built through atmosphere and dread, not cheap jump scares.
Dynamic Lighting
Volumetric fog and real-time shadows that make every corridor feel alive.
Rich Narrative
A layered, literary story told through environment and document.
Immersive Sound Design
Field-recorded ambiences and an original score built for headphones.
Chapter-Based Release
Story unfolds across episodic chapters throughout 2026–2027.
Solo Crafted
Every pixel, sound, and word made by one person who cares deeply.
FROM THE DARK
The Estate — Exterior
The Archive Room
The Basement Corridor
The Lighthouse
The Study
ADD TO YOUR
WISHLIST
Wishlisting on Steam is the single most powerful thing you can do to support a small indie game. It costs nothing and means everything.
Wishlist on Steam ★Steam page launching Q2 2026
FROM THE STUDIO
FOLLOW THE DARKNESS
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