GLOOMTALE
The Game

ABOUT GLOOMTALE

A first-person psychological horror experience. Every shadow hides a story.

GloomTale is a first-person psychological horror game set inside a decaying coastal estate on the coast of Maine. You play as Margot Vane, an archivist hired to catalogue the possessions of a recently deceased recluse. The work is routine. The house is not.

The estate has stood for over two centuries. Its history is recorded in thousands of documents — letters, journals, receipts, and photographs — all of which wait for you to find them. The architecture itself tells a story: rooms that were sealed and forgotten, staircases that lead somewhere they shouldn't, windows that look into spaces that cannot exist.

There are no weapons in GloomTale. There is no combat. The game strips away the mechanisms most horror titles use to give players a sense of agency and replaces them with a single tool: knowledge. Understanding what happened here is the only path forward. Whether understanding protects you is another question entirely.

The game releases in chapters throughout 2026 and 2027. Chapter One, The Arrival, runs approximately four hours and introduces Margot, the estate, and the first layer of its secret.

Key Features

WHAT TO EXPECT

Psychological Horror

No combat. No guns. Only atmosphere, discovery, and the slow erosion of safety.

Dynamic Lighting Engine

Volumetric fog, real-time shadow casting, and procedural flicker that makes every light source feel fragile.

Rich Environmental Storytelling

The story lives in the walls — documents, objects, and architecture that reveal the estate's terrible history.

Original Score

Eleven compositions built from prepared piano, field recordings, and silence used as a compositional tool.

Chapter-Based Narrative

An episodic structure releasing throughout 2026–2027, each chapter deepening the central mystery.

Accessibility Options

Adjustable horror intensity, subtitles, and visual accessibility settings — fear for everyone.

The Developer

SOLO INDIE STUDIO

GloomTale is made by one person. I've been building games as a hobby for over twelve years — small projects, game jams, prototypes that never left my hard drive. GloomTale is the first one I believe in enough to release.

Working alone is slow. Every decision lands on one set of shoulders. Every mistake belongs to one person. But so does every creative choice — and that ownership is the engine of everything GloomTale is trying to be.

The development blog documents the process honestly: the progress and the setbacks, the choices that worked and the ones that didn't. If you're curious about how a solo developer makes a horror game, the devlog is where that story lives.

Platform

STEAM — PC

GloomTale releases on Steam for Windows PC. A wishlist helps more than you might think — it's the primary signal Steam uses to surface new games at launch.

Wishlist on Steam ★