GloomTale Officially Announced
January 2025
After two years of quiet development, GloomTale is ready to step out of the shadows. Here's everything you need to know about the game, the studio, and what comes next.
It Begins
Two years ago, I started building a horror game in my apartment with no budget, no team, and no roadmap. Just an idea I couldn't shake: what if a horror game made the darkness itself the antagonist?
Today, GloomTale is officially announced.
What Is GloomTale?
GloomTale is a first-person psychological horror game set in a collapsing estate on the coast of Maine. You play as an archivist sent to catalogue the contents of a recently inherited property — a task that quickly becomes something far darker.
The game is structured in chapters. Chapter One, The Arrival, runs approximately four hours. Subsequent chapters will be released as updates through 2026 and into 2027.
The Studio
GloomTale is a solo project. I'm the writer, designer, programmer, composer, and occasional voice actor. I've been making games as a hobby for twelve years; this is the first one I believe in enough to release.
Working alone means every decision is mine. It also means every mistake is mine. The development blog you're reading now is my commitment to transparency — I'll document the wins and the failures.
Platform
GloomTale will release on Steam for Windows PC. A Steam page is coming in Q2 2026 with a wishlist option — wishlisting genuinely helps small games get discovered at launch.
What's Next
The next three months are dedicated to:
- Finalising Chapter One's puzzle systems - Performance optimisation across all target hardware tiers - Establishing the Steam page and community channels
The development blog will update at least twice a month. Subscribe if you want to follow along.
Every shadow hides a story. GloomTale is mine.